M.U.G.E.N is a 2D fighting game engine, originally released in 1999.
M.U.G.E.N was originally designed for users to create games that
matched the technology level of 2D fighters from the mid '90s.
However, it quickly evolved to become highly customizable, allowing
very fine control over each character's behavior. In fact, there
are custom games for M.U.G.E.N that don't behave like your typical 2D
fighter.
The majority of content created for M.U.G.E.N tend to be distributed
as individual characters, stages or motifs (motifs are like themes,
that control the look and feel of the game). Assembling a game is as
simple as downloading the content of your choice, and configuring
M.U.G.E.N to know about it.
M.U.G.E.N is designed to be used by people with little or no
programming experience, but with some artistic talent and patience to
learn. Of course, having some programming background does give you a
bit of a headstart. However, if you are just looking to play with
downloaded content, all you need to know is how to unzip files and
edit a text file.
Here's a sampling of features you can find in M.U.G.E.N:
- Customizable title screen, character select screen, life and power
bars, game sound effects, fonts and more.
- Characters can have any number of sounds and sprites of any size
limited by your computer's memory.
- Choose from multiple resolutions, ranging from 320x240 up to full
HD at 1920x1080.
- Cutscenes.
Game Engine
- Use up to 7 buttons for a character.
- Regular moves, special moves, super moves, etc.
- Projectiles and special effects.
- Move cancels and combos, multi-part moves and throws.
- What your character can do is defined by a scripting language (and
your imagination).
System requirements
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Operating System: Microsoft Windows XP SP2 or newer required.
CPU: Intel Core Duo or equivalent recommended for HD resolutions.
Memory: 512 MB or more (actual requirements may vary based on
character and stage complexities).